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Geralt’s thrown into a mystery that isn’t very interesting and deals with characters who are a little bland and dull. The main quest of Blood and Wine, however, lacks a lot of the grandeur and spectacle of the countryside. Toussaint feels like it belongs in Geralt’s world, and that’s probably the highest praise one can give. The land is also massive, with tons of new quests to complete, monster nests to destroy, and places of power to locate. “Light” probably isn’t the best word to describe the new region, but it does speak to the carefree nature of her citizens and focus on chivalry and nobility instead of war and strife. Moving away from the downtrodden and war-torn landscape of the original game allows for a great deal of variety (and some very welcome sunshine). The countryside of Toussaint, The Witcher’s take on France and foppish aristocratic culture, is the real star of the show.
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I’ve had my ups and downs with our friend from Rivia, and this last piece of DLC bears all of those emotions in equal measure.
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He’s been a stable part of my gaming life for nearly five years now, starting with me finally playing the rough, but endearing original game and ending with a grand adventure that took an entire summer to finish. It’s exciting and also heartbreaking to think that Blood and Wine, the final expansion for The Witcher 3: Wild Hunt, is the last time we’re going to see Geralt in a starring role (outside of the Gwent CCG, of course).